Xcom enemy within build order

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You throw a lone soldier forward and before you know it they're knee-deep in little grey men blasting them in the flanks.

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I'm using my robo-soldier as a unmissable lump of bait, but I've played XCOM. Mech-Freya is standing next to a tractor in the dark. Enemy Within introduces new enemies, units, classes, gear, abilities, maps and more to grow that base game into something bigger, tougher and full of giant robots. The XCOM fundamentals remain unchanged: you build a base, research alien tech, conduct autopsies and invent new gear for your soldiers to utilise in turn-based human vs alien skirmishes. I'm playing through a battle at Firaxis HQ, Maryland, surrounded by a squadron of design leads, all quietly waiting to see what I'll do with this destructive new toy. That fist belongs to Rebecca 'Freya' Berry, a US soldier strapped into a ten-foot-tall mech suit.

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It's not a sword, it's a giant rocketpowered robot fist. It captures the central theme of this major expansion: how far are you prepared to warp your soldiers with alien tech before they lose touch with the race they're defending? Fuller's words do fall slightly askew, though.